Art-Tech

The Challenge

The choice was simple:  Take the risk, or pass up an opportunity to create.  We embraced the challenge of very limited time and let that guide the design process for what we like to call our Art Tech Challenge.  In addition to selecting visually appealing materials and designing interesting effects, we had to search for materials and equipment - and alternatives - that would be available in time.  Rather than worry about whether we could make the first deadline, we decided to be prepared to make the process the exhibit and display the components at whatever stage of completion we reached.

Ultimately, displaying the completed components unassembled allows examination and imagination that would not be possible with an assembled, functioning piece.  We really, really (the sleepless nights and repetitive motion injury kind of really!) wanted to have it 100% complete, but we couldn’t be more proud of our unfinished work!

Creative problem solving, experimentation and adaptation are sure to continue as we assemble and test over the next few weeks.  We hope you’ll follow along to see how it turns out!

 

The Concept

Gravity. Mechanics. Voice. Videogame technology merges with classic electronics and mechanics, using familiar art materials for a visual, auditory and interactive experience.

The completed design will be a particle machine that creates particle patterns based on interactive cameras.  Users can generate particle flows of 2mm beads using hand gestures or other interactive means.  3D depth cameras capture digital imagery and interpolate the data into a 10x10 grid.  This information is relayed to 100 servos via real time 3d software.  Ports are opened and closed based on this data, allowing the beads to flow. Beads are recycled from the base back to the ports via pneumatic conveyors.  All materials were carefully selected and painstakingly crafted to form the vision within the short timeframe.

It’s actually what we do every day:  Pushing the envelope. Adapting to meet the challenge. Following the passion to create and communicate and tell a story.

The suspended system created particle patterns based on interactive cameras. Videogame technology merged with classic electronics, handcrafted mechanics and familiar materials. A wave of the viewer's hand directed ports to open, allowing tiny glass beads to flow in varying patterns for visual and auditory effect. Materials ranged from walnut and brass to electronics and wiring. Special thanks goes to ARTSPACE at Untitled:  www.1ne3.org.

100 servos, hand-made valves, custom designed hardware and software, solid handcrafted walnut servo board. Powered by Unity gaming engine and Leap depth controller
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